How to translate Projects

Skip to end of metadata
Go to start of metadata

Text objects in a project can be marked as "translatable". This is an option in a Text's halo menu. It is disabled by default. To make a Text object translatable, enable it.

If a Text object has translations, then switching Etoys to a new language will change the Text, too. Similarly, when loading a project on a machine with a different language, the texts will change after loading. (this mechanism is different from translating Etoys itself, which uses "PO" files)

To add a translation of your own to a Text object, you simply switch Etoys to your new language and then edit the Text. Then switch to another language. The new translation is stored when switching away from a language. When you are done, save the project.

You can see all translations in the "translations..." submenu of the halo menu for each of these text objects.

Hint: Some text objects (like in the Home project's clouds) are "locked" to avoid accidental editing. You need to unlock them using the halo menu, edit, then lock again.

Enter labels to add to this page:
Please wait 
Looking for a label? Just start typing.