Vision

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vision

I. WHY WE ARE DOING THIS

a. education

Children learn best when they're creatively
engaged, which is why hands-on approaches
like Piaget and Montessori work so well.
Today's "teach the test" trend is stifling creativity.

b. authenticity

Rampant spread of carbon copy
"franchise towns" is quickly
replacing the culture and character
of local communities, whitewashing
authentic heritage with corporate brands.

c. community

With changing jobs and shifting
commutes, people rarely live in the
same place for long. Home towns
become bedroom towns when people forget
to meet their neighbors.

II. WHAT WE'LL BE DOING

a. programming

Computers are the ultimate tinker toys.
Using a programming system called Squeak,
children will learn creative problem solving
while reinforcing classroom curricula.
Squeak encourages playful exploration.

b. storytelling

Research has shown that
storytelling is a terrific way
to engage children creatively.
Using digital photos, music,
and video, kids will construct
little stories with Squeak that
tell of their towns and their lives.

c. collaboration

With wi-fi and the Internet, kids
can create together easily, whether
they're in the next classroom or the next
country. We'll pair children with long-distance
"Waveplace Pals" for cross-culture collaboration.

III. HOW WE'LL PAY FOR IT

a. waveplace school

The "school" section of the Waveplace
website will provide training
materials for instructors and
self-taught students. Such materials
will be developed with money from
grants, public funds, and personal donations.
The "school" section will also link students together.

b. waveplace guide

The "guide" section of the Waveplace website
will be an uncluttered authentic
alternative to the many travel
websites available. The Waveplace
Guide will showcase unique resorts,
restaurants, and attractions, as recommended
by local residents. There will be nothing negative.

c. waveplace market

The "market" section of the Waveplace
website will offer creative works by
students and residents for both
electronic licensing and physical shipment.

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